FOR IMMEDIATE RELEASE:
$2 MILLION COMPETITION OPENS FOR IDEAS TO TRANSFORM LEARNING
Durham, NC and Irvine, CA – December 16, 2009.
The John D. and Catherine T. MacArthur Foundation, incollaboration with the University of California, Irvine, Duke University and the virtual network HASTAC, today launched the third annual open-call competition that will provide $2 million in awards to innovators shaping thefield of digital media and learning. President Obama named the Digital Media and Learning Competition as part of his initiative to improve education in math and science in a speech on November 23rd. The competition is supportedthrough a grant to the University of California, Irvine and administered by HASTAC.
The competition seeks designers, inventors, entrepreneurs, researchers, and others to build digital experiences—the learning labs of the 21st century—that help young people interact, share, build, tinker, and explore in new and innovative ways. In a new component for 2010, Sony Computer Entertainment America (SCEA) and Electronic Arts (EA), in cooperation with Entertainment Software Association and Information Technology Industry Council, will team with the competition to support the development of new science and math-related levels or adventures in popular existing games.
There are two types of awards. Detailed information about these awards can be found online at www.dmlcompetition.net:
• Learning Lab Designer awards, which will range from $30,000-$200,000, are for learning environments and digital media-based experiences that allow young people to grapple with social challenges through activities based on the social nature, contexts, and ideas of science, technology, engineering
• Game Changers awards, which range from $5,000-$50,000, are for creative levels designed with either LittleBigPlanet™ or Spore™ Galactic Adventures that offer young people engaging game play experiences and that incorporate and leverage principles of science, technology, engineering and math for learning.
Each category will include several Best in Class awards selected by expert judges, as well as a People’s Choice Award selected by the general public. The online application system will open on January 7 and will include three rounds of submissions, with public comment at each stage. In February 2010, a special competition will be opened up to youth from ages 12-17.
“Digital media provides an important opportunity to re-imagine learning in the 21st century,” said Connie Yowell, Director of MacArthur’s education grantmaking. “Through the competition, we may find that games such as LittleBigPlanet™ and Spore™, which offer opportunities for collaborative and complex problem solving, can be powerful tools to engage the next generation in science, technology, engineering and math – in and out of the classroom. By working with Sony Computer Entertainment America and Electronic Arts, the Digital Media and Learning Competition will be able to tap into the innovation and scale of private industry to advance teaching and learning.”
Information about applying for the competition can be found online at www.dmlcompetition.net. The website includes details about timeline, application requirements, project descriptions from the first two Digital Media and Learning Competitions, and opportunities for asking questions, following blogs and news feeds, and learning more about the competition.
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Media contacts:
Mandy Dailey, HASTAC, mandy.dailey@duke.edu, tel. (919) 681-8897.
Jen Humke, MacArthur Foundation, jhumke@macfound.org, tel. (312) 726-8000.
FOR IMMEDIATE RELEASE:
$2 MILLION COMPETITION OPENS FOR IDEAS TO TRANSFORM LEARNING
Durham, NC and Irvine, CA – December 16, 2009. The John D. and Catherine T. MacArthur Foundation, in
collaboration with the University of California, Irvine, Duke University and the virtual network HASTAC, today
launched the third annual open-call competition that will provide $2 million in awards to innovators shaping the
field of digital media and learning. President Obama named the Digital Media and Learning Competition as part of
his initiative to improve education in math and science in a speech on November 23rd. The competition is supported
through a grant to the University of California, Irvine and administered by HASTAC.
The competition seeks designers, inventors, entrepreneurs, researchers, and others to build digital experiences—the
learning labs of the 21st century—that help young people interact, share, build, tinker, and explore in new and
innovative ways. In a new component for 2010, Sony Computer Entertainment America (SCEA) and Electronic Arts
(EA), in cooperation with Entertainment Software Association and Information Technology Industry Council, will
team with the competition to support the development of new science and math-related levels or adventures in
popular existing games.
There are two types of awards. Detailed information about these awards can be found online at
http://www.dmlcompetition.net:
• Learning Lab Designer awards, which will range from $30,000-$200,000, are for learning
environments and digital media-based experiences that allow young people to grapple with social
challenges through activities based on the social nature, contexts, and ideas of science, technology,
engineering
• Game Changers awards, which range from $5,000-$50,000, are for creative levels designed with either
LittleBigPlanet™ or Spore™ Galactic Adventures that offer young people engaging game play experiences and that
incorporate and leverage principles of science, technology, engineering and math for learning.
Each category will include several Best in Class awards selected by expert judges, as well as a People’s Choice
Award selected by the general public. The online application system will open on January 7 and will include three
rounds of submissions, with public comment at each stage. In February 2010, a special competition will be opened
up to youth from ages 12-17.
“Digital media provides an important opportunity to re-imagine learning in the 21st century,” said
Connie Yowell, Director of MacArthur’s education grantmaking. “Through the competition, we may find that games
such as LittleBigPlanet™ and Spore™, which offer opportunities for collaborative and complex problem solving, can
be powerful tools to engage the next generation in science, technology, engineering and math – in and out of the
classroom. By working with Sony Computer Entertainment America and Electronic Arts, the Digital Media and
Learning Competition will be able to tap into the innovation and scale of private industry to advance teaching and
learning.”
Information about applying for the competition can be found online at http://www.dmlcompetition.net. The website
includes details about timeline, application requirements, project descriptions from the first two Digital Media and
Learning Competitions, and opportunities for asking questions, following blogs and news feeds, and learning more
about the competition.